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/vr/ - Retro Games

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>> No.4343092 [View]
File: 28 KB, 658x526, Screenshot 2014-03-06 21.58.22.png [View same] [iqdb] [saucenao] [google]
4343092

>>4342907
The complete openness of the ini files made all the Westwood C&Cs amazing. The game was so flexible, you could write an entire modpack to work for just a single map since you could dynamically create and define units, terrain, etc. in the map itself.

You could actually take the demo for TS and replace the maps it came with with campaign maps, and it'd work fine except for the FMVs wouldn't be there.

>> No.1757668 [View]
File: 28 KB, 658x526, Screenshot 2014-03-06 21.58.22.png [View same] [iqdb] [saucenao] [google]
1757668

>>1756732
I used to always mod the game to jack up the tib growth the ridiculous levels, so much that you couldn't get it all without a boatload of harvesters.

I always liked the thought of the world not only being dangerous because NOD/GDI was out to get you, but because there was destructive flora spreading in all directions and bringing with it mutant fauna that's hostile to you. Sadly, I never figured out how to make critters naturally spawn in Tiberium in a normal map.

>> No.1451430 [View]
File: 28 KB, 658x526, Screenshot 2014-03-06 21.58.22.png [View same] [iqdb] [saucenao] [google]
1451430

>>1451408
Here it is. Just add this little bit to whatever .map you're playing on and you're off to the races.

[Riparius]
Growth=600
Spread=600

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