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/vr/ - Retro Games

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>> No.9146148 [View]
File: 117 KB, 700x748, 1603552645352.jpg [View same] [iqdb] [saucenao] [google]
9146148

Would this make a good map?

>> No.8913135 [View]
File: 118 KB, 700x748, biomes.jpg [View same] [iqdb] [saucenao] [google]
8913135

>>8890069
When I played the game as a kid I was really fascinated by the turbo and rocket nozzles, both which were locked and only shown on the packaging/manual of the game. When I got them they seemed much less impressive in the way that the gameplay didn't feel that smooth/fleshed out compared to the hover nozzle. It didn't help that most of the levels/worlds weren't built for these nozzles so they felt more like a nuisance compared to the more boring but effective hover nozzle. On top of that the presentation of getting them wasn't there, no big item animation like in a 3D Zelda game and a (mini)boss to defeat, just getting it like that without giving a proper reason. A lot of the missions where you needed the two special nozzles that well made desu.
There was just one(?) special level for the turbo nozzle and that looks like a beta level made in 20min just for demonstrating it;
https://youtu.be/YAGnB1JYN8A?t=37

>> No.8180795 [View]
File: 118 KB, 700x748, biomes.jpg [View same] [iqdb] [saucenao] [google]
8180795

>>8176325
If it's your first time playing it, take the PS4 version, since you won't care about the different bloom or the different faces. That was the case for me.
The differences are not drastic, like in the case of Wind Waker on Gamecube with heavy bloom effects at the remaster version. In terms of atmosphere: There are several filters you can use in order to get a similar experience of the old ones:
https://www.youtube.com/watch?v=HsouyuZDNX4
I found it very atmospheric and enjoyed it a lot, even though it was frustrating at times.

>>8179795
Na, me as well.

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