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>> No.3068112 [View]
File: 35 KB, 720x720, 1370710552863.png [View same] [iqdb] [saucenao] [google]
3068112

>mfw hearing that Planet Coaster is having an alpha next week
Fuck how did I miss out on getting in on that

>> No.2742116 [View]
File: 35 KB, 720x720, 1423889157271.png [View same] [iqdb] [saucenao] [google]
2742116

>>2712897
This is really impressive. I've never actually seen X in action on a Gameboy or otherwise.

I do want to point out that once you have a highly optimized line drawing routine (something like all integer and only using either 4 multiplies/1 divide and a bunch of adds per line), many of the effects in X really aren't that hard to do. People don't realize how powerful even the most feeble of hardware can be when you carefully utilize systems resources, nor how small and simple a 3D computer graphics library can be.

Just look at the demo scene:

SNES:
https://www.youtube.com/watch?v=wi-NxM1EaXM

C64:
https://www.youtube.com/watch?v=9SRRTgo-LWA

2600: (pretty sure this would have melted peoples minds back then)
https://www.youtube.com/watch?v=04Wk9Oi_Fsk

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