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/vr/ - Retro Games

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>> No.3818830 [View]
File: 39 KB, 725x259, Doom-cacodemon-video-game-h1.jpg [View same] [iqdb] [saucenao] [google]
3818830

>>3818825
>implying those terrifying fucking yetis and the three-legged fetishbeasts are better than this fucking adorable bastard

WORLDS HAPPIEST DEMON

>> No.3744118 [View]
File: 39 KB, 725x259, Doom-cacodemon-video-game-h1.jpg [View same] [iqdb] [saucenao] [google]
3744118

>>3744104
Pros? Cons? Ideas? Suggestions?

I sort of want the environment to be as hazardous as the demons; and want to give introductory bits to various little things later on in the level.
I am thinking of doing a large triangular sector like in the "TOFOS" btsx things, serving as a bit of a hub here too. There's going to be quite a bit of backtracking.

I'm also thinking of an icon-like fight but killing it does not end level; just procures the gascan or a secret or something. I don't know. I just have an idea for stuffing cybers and spiders inside of a map geometry; hiding them, and using textures to appose the end-boss

will pay in cacodemons.

>> No.3687405 [View]
File: 39 KB, 725x259, Doom-cacodemon-video-game-h1.jpg [View same] [iqdb] [saucenao] [google]
3687405

>>3687401

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