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>> No.8617057 [View]
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8617057

I am not the project lead and I have no contact with him but I figured someone should do this by now. Here's a compiled v4 beta for Ad Mortem that includes all the updates submitted to this post and the thread after.
>>8334495
This includes the updates for maps 01, 02, 03, 05, 09, 10, 12, 13, 15. I also made some fixes myself the most important being: making the gurardrails in map 01 blocking again since they broke in the last update, rebuilding the nodes for map 06 to fix the broken collision, altering the dehacked weapons so they're timing is accurate to vanilla and recording new demos since the updates desynced the old ones. I played through maps 01 and 06 again to make sure this didn't break anything but you still may want to look at it yourselves. A more complete list of fixes can be read in the changes.txt which will be removed in the final unofficial v4 release.
Most likely there are some issues that I missed which I will attend to for the next few days. I will accept any updates. In particular the "Autumn Mausoleum" author tried to make an update but when I went in the archive the link was dead. Also there's still no demo4 since people tend to forget that's an option. Feel free to submit anything.
https://files.catbox.moe/qyahdc.zip

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