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/vr/ - Retro Games

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>> No.5013061 [View]
File: 43 KB, 768x384, icon of sin.png [View same] [iqdb] [saucenao] [google]
5013061

>>5013016
Oh god... OH GOD!
WE'VE BEEN STANDING ON HIS BONER THE ENTIRE TIME!

LOOK AT HIS GRIN, HE KNOWS

>> No.4956291 [View]
File: 43 KB, 768x384, icon of sin.png [View same] [iqdb] [saucenao] [google]
4956291

>>4956140
>icarus wasn't that stupid
Icarus is a little bit like Doom 2 in how level quality could vary. The Simulation levels tended to be kind of dumb, but there's some pretty cool ones too, like the demon restaurant, or that crazy shit in the secret map where the map sort of 'builds' as you progress.
The final boss map is kind of terrible, but lets be real, a lot of really good wads have bad ones, just because Icon Of Sin just is kind of a mediocre encounter as is, and it's hard to make something interesting out of it outside of vanilla/boom parameters.

>also Evilution was good, and i love evilution's soundtrack.
Evilution I think is mostly good, and I agree that the soundtrack is lovely.
Can you imagine that they actually had no real design direction or goals and just kind of threw maps together as they made them? Yet thanks to texture usage, the sky textures, and the cool-ass new music, TNT Evilution overall still manages to define its own style, it very much feels like it's deliberate despite actually kind of not being so.

Extremely atmospheric music can do a lot for your maps.

>> No.4778861 [View]
File: 43 KB, 768x384, icon of sin.png [View same] [iqdb] [saucenao] [google]
4778861

>>4778856
The big guy with a hole in his head, he's sometimes informally called the baphomet by people.

>> No.1854598 [View]
File: 43 KB, 768x384, ieLwbHzOgKezM[1].png [View same] [iqdb] [saucenao] [google]
1854598

>>1852493

finished texture

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