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/vr/ - Retro Games

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>> No.6653094 [View]
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6653094

>>6652991
Alright, finally getting it to run, I do actually get some insight into things.
https://files.catbox.moe/16puad.lmp
>PrBoom+'s mouse turning is awkward as fuck, like you're turning on slippery ice (I don't remember it feeling like this playing vanilla as a kid, but that was also like 20+ years ago)
>I'm a lot worse with WASD these days than with an analog stick, I move less fluently and my fingers hurt, sometimes I get stuck on things
>First revenant can probably be replaced with something else
>might widen a few spaces a bit, torches sticking out of walls look nice, but get in the way
>NO clue what happens in the pillar room, there's no actors there or anything, is the blockmap or BSP tree fucked up?
>can you check for a bad blockmap or BSP tree?
>can you FIX a bad blockmap/BSP tree?
>corridor of zombies is probably mildly rude, considering you're probably hauling ass running from rockets
>I'll probably just skip the arachnotrons in the central room
>I need to adjust lighting
>crusher in spider room didn't work, no clue why (is this why you thought you're supposed to run for the BFG?)
>using untextured sides to bleed flats over to hide things doesn't quite work in software mode
>may need more health
I also spent a few minutes configuring stuff, I don't know if the demo saves that or not.

Alright, I think I've learned a lot of things here, I probably underestimate how much worse movement is, and I'll have some work to do. I still don't like PrBoom+.

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