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>> No.1109409 [View]
File: 7 KB, 110x140, Demon3AGoodDayToDemHard.png [View same] [iqdb] [saucenao] [google]
1109409

>>1108834
Not saying there's anything wrong with using rendered lighting for sprites. Just that for Doom it generally comes out matching better if you dump more into texture work rather than material editing (normal maps counting as texture work).

A more detailed diffuse also gives you better control over where exactly the shadows fall, and skin tones change.

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