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>> No.9617991 [View]
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9617991

>>9613643
>CoffeeAchiever's maps are all awesome as usual (maybe aside from possibly implementing something for RASTR.bsp I once suggested @>>9317582 to make the Pro-Grappler secret a bit less dissapointing by teaching the player an important lesson)
I have an yet another late idea that only occured to me just now after witnessing the Gug killing a bunch of airborne monsters by a freak accident via its 'eathquake stomp attack' so I'd need to ask first how that attack works before this can seem doable (is the Gug-stomp an invisible explosion of somekind? that would explain why it still affects the player if they're underwater on mid-air):
-This AntigravBelt honestly sucks in most combat situations, any chance to make the Gug's tremor have no effect on the player while it's active? Alternatively remaking it into a "skimmed version" of the AD's Blast-belt would also be desirable (all damage from AoE explosions gets halved - but has no effect on direct hits otherwise, eating rockets should always be unhealthy without a PoP)
-Also would it make sense for the Biosuit to protect the player from his own lingering Fire-Shell flames to prevent an accidental self-immolation?
^HellScrags could use an extra something to be a bit more disttinct - maybe give their projectiles a small chance to also spawn a lasting flame with the same effect as Incindenary Shells?

>>9612652
>I still want to try to overhaul the shield powerups and add a couple new modifiers
Is making the PowerShield act like the Drakemod's Amulet of Deflection one of such possible ideas?

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