[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.9743282 [View]
File: 3.77 MB, 532x300, nice TPS mechanics.webm [View same] [iqdb] [saucenao] [google]
9743282

>>9742730
It is clunkier and slower on PC. You can't even move backwards and shoot certain weapons like uzis or pistols at the same time because CJ ends up facing the camera instead of shooting forwards. That includes strafing while moving backwards (all of which are of course standard TPS mechanics), webm related. If that's not clunk Idk what is. CJ moves slower (yes, even when "maxed out", and those RPG elements also suck btw), he doesn't sprint nearly as fast, he's less responsive owing to his more elaborate animation system, the weapons' fire rates are generally slower, ADS times are slower and you need to hold RMB just to bring up the crosshair. The game also encourages you to crouch and shoot with a lot of guns because it improves accuracy (yes even with the weapons maxed out) = clunk. Even just taking CJ into and out of crouch animation is more slow clunky shit. I implore anyone itt to go on killing sprees in Vice City and San Andreas PC versions back to back and see which one feels more responsive and faster. Though this is /vr/ and no offence but you guys suck at games so your opinions are worthless regardless, which is why I shouldn't even be responding rn but I made the mistake of visiting again unfortunately.

Other shit in SA that sucks too is that the weapons also sound like shit despite it being the newer game, while VC guns sounded damn good, especially the M4. Even SA's death animations aren't as satisfying with all the enemies dropping the same boring way no matter where they've been shot. Anyway agree to disagree, last (You) from me as this is a total waste of time and I'm sure you're doing this simultaneously in 20 different threads EVERY DAY. Carpe diem anon.

Navigation
View posts[+24][+48][+96]