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>> No.2787537 [View]
File: 367 KB, 1024x768, Screenshot_Doom_20151110_202647.png [View same] [iqdb] [saucenao] [google]
2787537

>>2787351
>>2787501
To see the monster ingame I replaced the monster sprites with that of an imp, and the projectile with plasmaball sprites, it seems to work fine in GZdoom and Zdoom, the test monster replacing zombiemen or not.

The only issue I saw was that because your monster is non-solid, crowds of it can merge together and not let any projectiles spawn as they're all hitting each other instead.
If you want this fixed and your Eyeshots to pass through friendly testmonsters, use +MTHRUSPECIES on the Eyeshot actor.

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