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>> No.3308058 [View]
File: 729 KB, 1920x1080, ezquake-gl 2016-06-21 17-31-00-97.png [View same] [iqdb] [saucenao] [google]
3308058

>>3307940
ezQuake works as well (since nQuake repackages that), as does any other port that uses the QuakeWorld protocol.

Having never used ezQuake before, it's pretty alright, tons of options. I do like how you can use the vid_conwidth/conheight cvars to easily aspect-correct Quake to have non-midget Rangers and the intended stretched HUD, something Quakespasm is apparently incapable of.

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