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/vr/ - Retro Games

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>> No.6185374 [View]
File: 314 KB, 1460x586, sgng_map.png [View same] [iqdb] [saucenao] [google]
6185374

>>6184852

What old games did that kind of thing? I guess you've got your Metroids and whatnot. Personally I always think of Strife. I really liked that game's natural-feeling world layout.

Since Dark Souls is so famous for it now (as it should be), I imagine that King's Field and such did it too, but maybe not.

>> No.3057957 [View]
File: 314 KB, 1460x586, Level_Map.png [View same] [iqdb] [saucenao] [google]
3057957

>> No.2776170 [View]
File: 314 KB, 1460x586, Level_Map.png [View same] [iqdb] [saucenao] [google]
2776170

Finally i'm giving this one a chance and OMG, it feels like a trip to hell

>> No.2320342 [View]
File: 314 KB, 1460x586, 1427639231431.png [View same] [iqdb] [saucenao] [google]
2320342

Appreciate it even more on the second trip

>> No.933307 [View]
File: 314 KB, 1460x586, SGNG.png [View same] [iqdb] [saucenao] [google]
933307

http://www.youtube.com/watch?v=4URokdL-dfM

>> No.819445 [View]
File: 314 KB, 1460x586, 1369153009345.png [View same] [iqdb] [saucenao] [google]
819445

>> No.700782 [View]
File: 314 KB, 1460x586, gng.png [View same] [iqdb] [saucenao] [google]
700782

More like these. What other games had these sort of progression maps? GnG and older Castlevania games used them, but not having luck finding others.

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