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/vr/ - Retro Games

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>> No.8600707 [View]
File: 915 KB, 1658x843, test chamburrrrrr.png [View same] [iqdb] [saucenao] [google]
8600707

>>8599910
posted this last thread but whatever
I reworked my test chamber to stick closer to the alpha style and also mixed in the wormhole skybox opening at the top from the beta test chamber. The idea here is that initially there is machinery to create the portal, and then when the portal 'opens' it's just hiding the machinery which is a big func_brush and a couple of func_rotating.
Not compiled or lit yet since I actually want to start building out the rest of the level leading to it first so I can then start on a first pass of the post disaster state/gameplay.

>> No.8597962 [View]
File: 915 KB, 1658x843, test chamburrrrrr.png [View same] [iqdb] [saucenao] [google]
8597962

>>8597932
I reworked my test chamber to stick closer to the alpha style and also mixed in the wormhole skybox opening at the top from the beta test chamber. The idea here is that initially there is machinery to create the portal, and then when the portal 'opens' it's just hiding the machinery which is a big func_brush and a couple of func_rotating.
Not compiled or lit yet since I actually want to start building out the rest of the level leading to it first so I can then start on a first pass of the post disaster state/gameplay.

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