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>> No.3477493 [View]
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3477493

>>3477274
I have discussed this in some previous thread, but I'll state my points again anyway.

The first major problem with Pathfinding is that it does absolutely nothing on normal terrain. It only does ANYTHING at all for rough (native Stronghold type of terrain), snow (Tower), sand (neutral, penalty can be avoided with Nomads in your army) and swamp (Fortress). For rough, the penalty is 25%, which isn't really such a big deal.

The second problem is, you can't plan ahead unless you know the map. Few scenarios really pressure you to traverse swamp/deserts/snow with a lot with non-native units. If they do, of course getting Pathfinding might be very desirable.

Otherwise, you might wind up with a skill that's as useful as Navigation in a desert.

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