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/vr/ - Retro Games

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>> No.5715295 [View]
File: 88 KB, 800x445, puyo-puyo-tsuu-saturn-800x445.jpg [View same] [iqdb] [saucenao] [google]
5715295

>> No.4052796 [View]
File: 89 KB, 800x445, puyo-puyo-tsuu-saturn-800x445.jpg [View same] [iqdb] [saucenao] [google]
4052796

>>4043061
>1. Age.
20
>2. First console.
N64
>3. Favorite console.
Genesis
>4. Biggest console regret
DS
>5. Best decision.
Small SNES collection
>6. Top 3 favorite retro vidya.
Thunder Force III, Puyo Puyo Tsu, Castlevania
>7. Bottom, most hated retro vidya.
Sports games
>8. In 2 sentences or less, what makes a game good?
Gameplay mechanics that are deep yet intuitive; easy to pick up but offer plenty of room for mastery. A game should be challenging and force the player to become a master at the mechanics in order to complete it, so that they can't BS their way through the game.
>9. What makes a game bad?
Gameplay mechanics that are clunky and convoluted that are more about know-how than in-game performance. In a good game, knowing what to do is never enough, it's your ability to actually do it, which is where the real challenge lies.
>10. In your favorite games, what do they all have in common, if anything?
The games I like focus on pattern recognition. Whether it's firing patterns in a shooter (Thunder Force III), chain-building patterns in a puzzle game (Puyo Puyo Tsu), or enemy/boss patterns in a sidescrolling action game (Castlevania).
>11. Most shameful retro sin (i.e., cheating out of pure laziness, or playing so much you fail school or get fired).
Played nothing but Nintendo games as a kid. If it wasn't Mario/Yoshi/Donkey Kong/Kirby then I hadn't played. The only exception being a few that were either rented/at a friend's house that I played only briefly. It wasn't until I was a teen where I started to expand my tastes and I'm still working on it.
>12. Toughest game you've ever completed.
1cc Puyo Puyo Tsu was pretty tough Didn't get to Masked Satan though

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