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/vr/ - Retro Games

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>> No.5247189 [View]
File: 970 KB, 2560x2048, LA_worldmap.png [View same] [iqdb] [saucenao] [google]
5247189

Links Awakening. Reminds me so much of Zelda 1 with instruments instead of tri-force and actual fucking hints

>> No.4551220 [View]
File: 970 KB, 2560x2048, worldmap.png [View same] [iqdb] [saucenao] [google]
4551220

>>4551168
Sure!

>> No.4231187 [View]
File: 970 KB, 2560x2048, worldmap.png [View same] [iqdb] [saucenao] [google]
4231187

>>4228912
Links Awakening is better

>> No.4200076 [View]
File: 970 KB, 2560x2048, worldmap.png [View same] [iqdb] [saucenao] [google]
4200076

What are some of the earliest examples of open world games?

>> No.3537208 [View]
File: 970 KB, 2560x2048, tmp_17005-worldmap1732312599.png [View same] [iqdb] [saucenao] [google]
3537208

http://youtu.be/z483RyU2neg

>> No.3384406 [View]
File: 970 KB, 2560x2048, worldmap.png [View same] [iqdb] [saucenao] [google]
3384406

>>3383153
Pic related. I think this is the best Zelda game ever made and possibly the best ARPG ever made.

I played the original back when it was released and it absolutely drew me in. Game is miles ahead of ages/seasons and feels a lot more otherworldly and densely packed than LttP.

>> No.2071156 [View]
File: 970 KB, 2560x2048, worldmap.png [View same] [iqdb] [saucenao] [google]
2071156

the only game /vr/ seems to agree on

>> No.1976009 [View]
File: 970 KB, 2560x2048, Koholint-- Link's Awakening, bright.png [View same] [iqdb] [saucenao] [google]
1976009

>>1975792
That was the best part, though. Your ability level is the only thing stopping you from playing the game in any order you want and that opens up a variety of gameplay variations and therefore replayability. For example, it's possible to beat the game without a sword, or if that's too hard, just get the white sword without getting the wooden on first.

Plus, the fact that everything is available from the start and not "unlocked" by quest progression, you could have the L2 shield, L2 sword, and L2 tunic without ever setting foot in a single dungeon, provided you know what you're doing. That is good game design.

Most other games that offer that kind of gameplay variety require massive glitches, pic related.

>> No.944192 [View]
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944192

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