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/vr/ - Retro Games

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>> No.9879092 [View]
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9879092

>>9879080
>This is a tired debate. you know as well as i do there's plenty of retro game devs who've spoken about how they exploited composite video for greater colour depth and transparency. If RGB were the intended way, then the consoles wouldn't need to be RGB-modded by yourself in the first place.
Don't care, still playing through RGB on all my console with my PVM because it looks amazing and no interference, just purely the best possible picture output the console can do. Looks amazing and plays great!

>> No.9868030 [View]
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9868030

>>9868018
you do, you replied because it made you angry and that's a fact Jose`

>> No.9019412 [View]
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9019412

>every NES, SNES, N64 major title will likely end up reverse engineered and the ROM will likely be ported to windows and linux C code, and eventually get a functioning GUI collection of modding tools, likely bug fixing autistic optimizations as well HD models, restored music using the original sample libraries in accurate autism and HD redrawn fan 2D art as well as possible new autistic modes like online multiplayer, fan made new content and even some 3D autistic fans remaking as well the cutscenes by using some hand crafted GAN AI to upscale in HD the cutscenes
>retards think this is bad or some corporate dick sucking shit
>companies will likely just sell worse emulator ROM shit at full price

>> No.8958906 [View]
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8958906

>>8958835
I play project brutality.

>> No.5617208 [DELETED]  [View]
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5617208

Daily reminder Quake >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Doom and Doom 2

>> No.5214412 [View]
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5214412

>>5214323

>> No.2573690 [View]
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2573690

>>2573645
>http://www.thepunctuationguide.com/em-dash.html

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