[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.7936614 [View]
File: 564 KB, 788x722, bo_burnham.png [View same] [iqdb] [saucenao] [google]
7936614

>>7935617
> envelops?
envelopes. what does ASDR have to do with pitch shifting samples?
> hurr durr it sux
it was necessary to heavily reuse samples when you're shipping your game / demo on a floppy disk: you don't have room for a bunch of samples. uncompressed sound takes up a ton of space.
zoomers don't know what it's like to not have infinite hard drives with gigabit download speeds everywhere.

>> No.7411861 [View]
File: 564 KB, 788x722, bo_burnham.png [View same] [iqdb] [saucenao] [google]
7411861

>>7411708
> NES
Famitracker is standard. Lots of attention in the indie gaming scene. There are some MIDI solutions into the controller port with software, but, most have been abandoned sadly...
http://www.famitracker.com/
In the professional music scene, the gameboy gets more attention because of it's "wave" channel which is a bit customizable and very unique sounding. NES is just two square waves, a triangle, noise channel, and terrible sounding PCM. Genesis is basically a worse yamaha OPL2. SNES uses ok samples and GBA uses terrible quality samples.

Navigation
View posts[+24][+48][+96]