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>> No.5587065 [View]
File: 1005 KB, 768x672, Shodai Nekketsu Kouha Kunio-kun (SNES) [02].webm [View same] [iqdb] [saucenao] [google]
5587065

>> No.2543051 [View]
File: 1005 KB, 768x672, Shodai Nekketsu Kouha Kunio-kun (Japan)(Ura 42b1)1.webm [View same] [iqdb] [saucenao] [google]
2543051

>>2542870

From a post on gamefaqs:

>punch and kick are now Y and X
>L is block
>R is to grab people and pick up stuff
>Y swings weapon, X throws weapon

There is more, much more but i don't understand japanese so i don't know, here a write up from HG101 forum:

>" fixes the crappy controls of the original by adding specific buttons for punching, kicking, blocking, and picking up objects and enemies. In the original, you had a single context-sensitive attack button that did all these things, which leads to quite a few frustrating moments when you want to do one attack, but end up doing another (i.e. throwing a punch when you wanted to do a kick). In the patch, you can even choose between swinging AND throwing a object, just like in River City Ransom. Not only that, but when you press the punch button, it does a single punch (alternating between a left punch and a right punch like in the original Kunio-kun) instead of the weird double punch your character does in the actual game. As if that wasn't enough, you can even turn the friendly fire off during battle and attack enemies without hurting your buddies. This allows you to do quite a few strategies that weren't possible in the actual game, like having one player grab an enemy from behind, allowing the other one punch him.

>There's other improvements as well, such as the addition of previously unused attacks for the enemies, the addition of unused dialogue (especially during 2-player mode), and even continuity fixes (the actual game had a few characters using the wrong sprite at certain scenes). You can even check how many prepaid cards your character has in possession."

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