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>> No.2753359 [View]
File: 37 KB, 640x480, dungeon.png [View same] [iqdb] [saucenao] [google]
2753359

>>2753063
Nah, it's nothing like that. There are no randomly placed rooms, hallways, or doors in Daggerfall's dungeons. There are only a random arrangement of dungeon blocks. Each block is about the size of Privateer's Hold. Those premade blocks are arranged side-by-side in a grid to create the dungeons. This is possible because all blocks have two doors on each side that lead outside the block, so when you put them next to each other their doors always line up. Some of those blocks have high water levels, and a few blocks are just "flooded" versions of other blocks, but they're all pre-made and their layouts were handcrafted, and they have specific locations where quest targets (which could be an enemy, item, or NPC) can spawn.

In other words, someone at Bethesda actually did decide that the end of that particular underwater passage was a good place for your quest target.

One annoying one you'll run into a few times if you do a lot of dungeons is a large pit you have to drop down into, then enter four chambers at the bottom and hit switches that create stairs leading back up. Pic related is what it looks like from above. In one of those chambers is one of the places where your quest object can spawn. There's a dry and a flooded version of that particular block.

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