[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3257667 [View]
File: 402 KB, 1440x900, bloodex.png [View same] [iqdb] [saucenao] [google]
3257667

>>3257531
Kaiser, of Doom64/Powerslave/TurokEX fame is working on one

>> No.3136780 [View]
File: 402 KB, 1440x900, shot000.png [View same] [iqdb] [saucenao] [google]
3136780

>>3135989
Whoops, completely forgot to answer that.

The way I handle it is anything regarding to damage values, health, etc is reverse engineered, because that's the most important things that needs to be done right.

Anything regarding to player weapon swaying and object momentum speeds (such as how far you throw dynamite, or how much an explosion knocks you back) is entirely empirical, though I do rely on the assembly as a guide.

AI behavior is 100% identical and taken directly from the disassembly. Though I do add a bit more to it so it can be easily customized by modders. The only thing I am concerned about is how the enemy aims at the player. Build engine games uses a fixed-point slope value while Kex uses atan2/angle pitch to determine the aim.... which results in the AI being a tad more accurate even while the player crouching. I have some ideas to emulate the fixed point slope behavior though.

Everything else (renderer, collision, resource management, etc) is done from scratch.

Surprisingly enough, the 'cansee' function from Build is actually bugged and explains why some explosions do no damage to objects, even when its right next to it. Since Kex has its own way of handling this, explosions will now be guaranteed to damage whatever that is within its blast radius.

I don't intend on alienating BloodCM (a favorite of mine btw) or BloodXL. I am just simply offering another way to enjoy Blood without needing DosBox. In fact my original intention was to show off a more GPL-friendly engine that can run a Build game. I choosed Blood because it's actually the most organized of the Build games (3D Realms' code looks like fucking chicken scratch).

However, its simply up to the user's preference. BloodEX will have the capabilities to support Blood mods though.

Navigation
View posts[+24][+48][+96]