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>> No.7449764 [View]
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7449764

>>7445619
because its a lot easier to make shitty SMW rom hack instead

>> No.5554176 [View]
File: 32 KB, 580x561, lmnew2.gif [View same] [iqdb] [saucenao] [google]
5554176

In terms of the content needed to start hacking itself, I'll detail the first few things below:
> For the actual general usage SMW Editor, you'll need Lunar Magic - https://fusoya.eludevisibility.org/lm/
> You'll also need an emulator...I recommend ZMZ - https://www.smwcentral.net/?p=section&a=details&id=5681
> You'll also need a SMW rom, which you can easily find on a general google search.


Once more traction is set up again, I'll set up a serious claiming chart up for stuff such as Map16 and actual stages themselves, along with the baserom to compile all the levels of course. I'm looking forward to hearing the general opinion of all the anons here and looking forward to working on this once more!

>> No.4842851 [View]
File: 32 KB, 580x561, lmnew2.gif [View same] [iqdb] [saucenao] [google]
4842851

Why hasn't /vg/ attempted to create a SMW Collaboration hack before? The idea has potential to work if done correctly, and 2ch seems to have gotten the idea of these Collab hacks down.

>> No.4312004 [View]
File: 32 KB, 580x561, lmnew2.gif [View same] [iqdb] [saucenao] [google]
4312004

Is it possible to make a Super Mario World collab hack with /vr/? I really want to do this since last time it didn't work out.



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