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/vr/ - Retro Games

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>> No.4346157 [View]
File: 25 KB, 720x568, Deluxe%20Paint%20I%20(1986)(Electronic%20Arts)[a]_004.png [View same] [iqdb] [saucenao] [google]
4346157

>>4346127
Deluxe Paint had an anti-aliasing mode, all you had to do was select it (F2 or F7, not sure), and your brush effectively became a Blur Tool and it was capable of performing this antialiasing effect within an 8 bit (or less!) color environment.

Thats how so many games and other nifty crap was built using Deluxe Paint.

Programs like Photoshop were INFERIOR to DPaint2 until at least 1995. Even ID Software only upgraded to photoshop after Quake 2 had been released (thus the difference in style for the texturing on quake 3).

Sure it might be more flexible than Dpaint, but Dpaint is where most content creators made their stuff even if they exported that to other programs to dice it up and put it in other formats.

Pic related... the oft-associate logo for Dpaint... was drawn in Dpaint as well.

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