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/vr/ - Retro Games

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>> No.5182786 [View]
File: 17 KB, 256x256, archvile-bas-relief.png [View same] [iqdb] [saucenao] [google]
5182786

>>5182779
It scared the shit out of me as a kid too, hell, I still find arch-viles unnerving and scary, but I feel more confident fighting them now.

It's a great gimmick for a map, however.

>> No.5068621 [View]
File: 17 KB, 256x256, archvile-bas-relief.png [View same] [iqdb] [saucenao] [google]
5068621

>>5068520
>>5068526
Doom 2 was just uneven in map quality, even Nirvana or Factory is outweighed by Tricks & Traps or Hoop Of Disintegration. But yes, as a toolbox it was excellent, the new monsters round out the original bestiary perfectly, both by filling gaps and by giving you new and fresh ideas.

Archie and Boner in particular adds so many new possibilities for enemy encounters, and I think that Final Doom did a good job at showing some ideas of that, in particular with Plutonia's Hunted, which was a great gimmick at the time.

>> No.4927425 [View]
File: 17 KB, 256x256, archvile-bas-relief.png [View same] [iqdb] [saucenao] [google]
4927425

>>4927273
I never liked the idea that they people called them aliens like they would be grays, they don't fit that aesthetic at all.

They're more like a conventional humanoid but taller, and they have a demonic appearance to them, just not the conventional horns and hooves of say, a Baron.
They have some muscles to them, but they're also strangely emaciated and bony, even displaying bare ribs. Their heads are large, but I'm not sure that's to directly ape the generic Ayy, just to suggest he has a large brain in there, as he's scheming, vile demon that can cast spells and resurrect the dead, he's smart, at least in some ways.

>>4927294
That's actually a steel model with a latex skin.
Also, a lot of the original detail is lost in the transition, his head doesn't appear nearly as bulbous as his model, and his face looks more skeletal in the game than anything. The bas-reliefs you can find sort of look a bit more alien-ish, but still have kind of a skull motif going on.

Some other monsters also changed being turned into sprites; the Revenant was originally much more meaty and bloody, but he was changed pretty dramatically to how he looks now, and the Mancubus had stripes like some sort of obese, shaved tiger, which are absent in his sprites. Then you have the Spider Mastermind, where he had a tiny gun and it was part of his body, but they altered his graphics and put a big gun on his platform.

>> No.4755681 [View]
File: 17 KB, 256x256, archvile-bas-relief.png [View same] [iqdb] [saucenao] [google]
4755681

>>4755654
You know their attacks take a moment to set in, right? As soon as you hear the crackling flames and see them rise up above you, your first instinct should be to run behind something, you'll see where his line of sight stops because his flames stop following you.

Triangulating the position of an arch-vile (unless hidden in a particular way, like behind a fake wall or something else bullshit), is like the easiest part of fighting them.
Skillsaw is FAR more mean with his use of arch-viles than Erik Alm ever was.
I'm no pro-player either, I've never beat Plutonia, it's just basic tactics.

>> No.1897984 [View]
File: 17 KB, 256x256, 1388721551996[1].png [View same] [iqdb] [saucenao] [google]
1897984

Texture 1 = Baron/Knight
Texture 2 = Icon of Sin
Texture 3 = ???

Solve the mystery /vr/, who is this guy?

>> No.1502734 [View]
File: 17 KB, 256x256, archvile-bas-relief.png [View same] [iqdb] [saucenao] [google]
1502734

>>1502719
You're right, I should also have mentioned Punchatz, my bad!

>sounds guy
You answered your own question, he supplied the Arch-Vile with it's excellent sound design, it's haunting, wicked laughter, as he stalks the in the dark, looking for you. He's fast, so you'd hear him approach rapidly.

>I kind of was more terrified by their idle laughter. And their evil, emaciated, unnatural appearance. An Arch-Vile skulking about in a dark, cramped area, looking for you. You'd hear his diabolical, dead-like laughter, you'd spot him streaking past a window, you'd let lose a blast from your sawed off shotgun, BOOM, missed entirely, but now a few Spectres heard you, and the Vile is still stalking you, laughing at you.

>HNNN HAHHH-HARRRR
>HNNN HAHHH-HARRRR
>HNNN HAHHH-HARRRR

>> No.1312509 [View]
File: 17 KB, 256x256, 1383294455641[1].png [View same] [iqdb] [saucenao] [google]
1312509

DOOM THREAD (Last thread >>1305960)
(other retro FPS games welcome too, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently
http://pastebin.com/AfQkPem3

======WEBSITE======
http://vrdoom.weebly.com/

===COMMUNITY===
##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS

Steam Group:
http://steamcommunity.com/groups/vrDOOM

IRC (The password is in the FAQ.):
irc.zandronum.com
Channel: #vr

===TUTORIALS AND UTILITIES===

Wanna learn how to...

Create maps?
http://www.doombuilder.com/index.php?p=tutorials

Open/Edit WAD/PK3/etc to make 'em compatible with other mods?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)
http://zdoom.org/wiki

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)
http://www.mediafire.com/?eq4zyb6k8c0o6nc

===WADS===
/idgames torrent (12 GBs of wads, 18 years worth of user-made content!)
https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

Vanilla/Boom related projects can be found here http://www.doomworld.com/vb/wads-mods/
ZDoom mods/projects can be found here http://forum.zdoom.org/viewforum.php?f=19

Best Single Player WADS of 2013 (needs update)
http://i.imgur.com/yeSiyQo.jpg
http://pastebin.com/XSVn3zzJ

>> No.1309573 [View]
File: 17 KB, 256x256, archvilemarblemw6.png [View same] [iqdb] [saucenao] [google]
1309573

>>1309540
...just noticed that the boss on this screen is the head of an Arch Vile from Doom.

>> No.1170393 [DELETED]  [View]
File: 17 KB, 256x256, alienmarblething.png [View same] [iqdb] [saucenao] [google]
1170393

What the hell was this thing supposed to be?

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