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/vr/ - Retro Games

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>> No.8289001 [View]
File: 282 KB, 1600x1109, 1617654629817.png [View same] [iqdb] [saucenao] [google]
8289001

>>8288953
One big map made out of "patchwork" sections all done by different anons. There's a grid of tiles and everyone claims one, designs their map, then it all gets stitched together in the end. To make sure the map is completely connected and actually flows properly there would be two phases of claiming and creating tiles. Every other tile gets skipped checkerboard style in the first phase and once all those tiles are complete the second set of tiles open up for people to claim. The second set must then connect the previously completed tiles together.
How big the grid is and the size of the tiles depends on how many people would be interested to begin with. A head count will need to be taken at some point. More people = larger grid with smaller tiles. Pic related is just a mockup of what the grid could look like.
Center tile would hold the 3 key exit with the keys separated in each corner. I think the three main weapons (rl, ssg, plasma) would also be split up similarly, creating a very non-linear map allowing you to gather the weapons/keys in any order.

>> No.8261031 [View]
File: 282 KB, 1600x1109, 1624825202026.png [View same] [iqdb] [saucenao] [google]
8261031

Just throwing this idea back out in case anyone is still interested since the Halloween project is almost done. This would be a small project where everyone creates a different part of the same map "patchwork" style. You would claim a tile, draw your design for it, then map it out to be combined into one chaotic mess. Every other tile would be claimed and drawn out first, then a second round of claiming would happen with the remaining tiles to ensure every tile is properly connected. The center tile would contain the end trigger locked behind all three keys. Each key would be in the corners as shown, making the map more open ended. I'm also thinking of splitting up the three main weapons spawns (rl, ssg, plasma) in a similar fashion.
The size of the grid and how big each tile is solely depends on how many people would be willing to partake. More people = larger grid but smaller tiles. Any other ideas for the project are appreciated.

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