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>> No.3178151 [View]
File: 25 KB, 256x206, DEATH.png [View same] [iqdb] [saucenao] [google]
3178151

This is the Casltevania map if anyone want's to play around:

http://www.mediafire.com/download/b2lo9n9b8h61qms/CastleVania_Test_59.wad
(runs with hexen.wad in GZDoom - looks like shit in zdoom)

Xp and level up system in place, implemented a throwing axe that uses hearts as ammunition (weapon slot 2), and also holy water grenades. You can grind endlessly in this first section, monsters will just keep spawning in.

Once you get to the encounter with death, thats as far as I've made it.

Next step: Finish up the area around death and the area that leads into the Alchemists laboratory, then its time for spikes and pulley cars controlled by fool switches! Also giant suits of armor that fire axes at you will be next on the list of enemies to make, as well as a red skeleton that comes back to life.

Any suggestions are welcome, my whip still isn't 100% but its getting there. It shoots a bunch of chain projectiles that make a miss sound if they dont hit anything, but make a thwack if they do. Only problem is they make the same thwack sound when they hit bodies as when they hit floors and walls. If there a way for a projectile to know that its hit a wall or door? something to do with the TERRAIN lump?

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