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>> No.4120280 [View]
File: 4 KB, 256x34, COLORMAPGB.png [View same] [iqdb] [saucenao] [google]
4120280

>>4120262
>Textures can't really be detailed with such restrictions.
Aha, that's the trick though, if you've played the original gb_pal.wad you'll see the COLORMAP gives depth by shading the original texture's colours, so there's more detail than if you just flattened out the textures into 4 colours.
https://www.youtube.com/watch?v=1mQuCPXAVjI
As for my PLAYPAL, I had to really screw around with the colour levels of the Doom palette then attempt to convert it into a 4 colour palette. it's not perfect.

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