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/vr/ - Retro Games

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>> No.7913232 [View]
File: 2.78 MB, 512x384, 1594913435114.webm [View same] [iqdb] [saucenao] [google]
7913232

>> No.3469173 [View]
File: 2.78 MB, 512x384, Altima VII Phantom Qirex (Classic).webm [View same] [iqdb] [saucenao] [google]
3469173

>>3469151
Zone is a bit of a different beast alltogether, and infact one of it's biggest flaws is the long wait time between the speed you want to actually be at. The better you are, the longer you must wait.
As for endurance races, just take a look at some of the tracks used in endurance races in actual F1. It's nothing ever really too crazy, and thats because the longer you drag out an event the more opportunities you are giving the player to make mistakes. Imagine playing Odessa Keys for over 3 hours straight in a single race. Would drive players mad, so tracks would have to cater around this endurance playstyle in order to lower that exponential difficulty curve of having a longer race. This is fine, except that wipeouts main stable is tight, twisted, and precise track design that can only be properly raced on with wipeouts tight, twisted, and precise physics. And then we get into the subject of pit lanes and stuff, which would need to be really reworked for endurance to be a viable concept. Same with weapons, same with hyperthrust. You would have to change so much to accommodate F1 style races that it wouldn't be a wipeout game by the end anyways. Qualifiers and start positions could work on their own if thrown into wipeouts current tournament method, but it could also destroy a lot of the difficulty, especially in 1 and 2097. Win first in one race, get first starting position in the next. One of the big challenges in those 2 games is being places in last with an AI that is perfect for the first lap, and slowly making it past all of them. Being placed first from the start would destroy that, and again would require some rethinking of wipeouts gameplay design.
>>3469165
>>3469167
I've been thinking of trying this but I am too stubborn to move from mednafen.

>> No.2681920 [View]
File: 2.78 MB, 512x384, Altima VII Phantom Qirex (Classic).webm [View same] [iqdb] [saucenao] [google]
2681920

>>2681912
Unfortunately I haven't found a way. I run it on retroarch with mednafen core, and it does what I want, thank god. I've never actually tried to run it in NTSC but knowing how picky mednafen is I doubt it would work.
Personally I don't really like the updated tracks. They butchered the lighting on the 2097 tracks so bad it kills the mood, and 2 out of the 3 wipeout tracks they picked weren't very good.
The improved handling is an absolute must though, makes the game actually feel like a wipeout game and not like a cardboard box derby.

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