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/vr/ - Retro Games

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>> No.8199695 [View]
File: 215 KB, 500x460, crab-bashing.gif [View same] [iqdb] [saucenao] [google]
8199695

>>8199612
Nah, the key of the X series is the faster and more hectic gameplay; 8 plays slower than even the previous NES games. The main flaw of 8 on its own terms is the uneven flow because of the excessive novelty stage gimmicks (shoot em up/snowboard sections, "puzzle" rooms, etc), which makes replaying stages kind of a chore. The development was headed by artists and it clearly shows. Plus, the 2-part stage selection is kind of pointless and the game is altogether too easy even without exploiting RM weaknesses.

>>8199636
I don't really see the tonal stuff myself; the goofy melodrama had been an element of the series since MM3, and Bass showed up in the previous SNES game out of the popularity rise of Vegeta-style "hot-blooded rival" characters in manga and anime. Plus, the artwork is perfectly cute and colorful, and the game looks more childish than the NES ones in general because of the lack of color restrictions.

You've got a point about the focus on fighting before platforming, but that's probably out of the general decreased difficulty and necessity to minimize pitfall instant kills, which were beginning to become passé around the 5th generation.

>Boss battles are trivialized
All RM battles since early in the series are completely trivial if you exploit weaknesses; the player-regulated difficulty is a classic element, but as I mention above the bosses are still Toad Man-tier easy even in a Buster-only run.

All that said, I do like the game and wasn't particularly offended even as a fan of the previous games (I don't see the "hate" OP mentions >>8199464); it's beautiful to look at and polished enough on a shallow level. But it's definitely on the boring side to casually pick up and play.

>> No.6638293 [View]
File: 215 KB, 500x460, FF635A37-E216-47FF-8755-9D287778F191.gif [View same] [iqdb] [saucenao] [google]
6638293

>>6637829
Instead they spent time outsourcing Sonic to give us Sonic 3D Blast and Sonic R. Imagine a Sonic 4 with the visual fidelity of Mega Man 8. I love Sega's original IPs but they're a business and it's clear to everyone now what happens when you just abandon IPs to solely focus on experimentation. I respect the creativity but not if it costs them the business, as a failed business means they don't even have the opportunity to give us new IPs or anything at all.

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