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>> No.4621152 [View]
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4621152

Hi guys. I'm trying to make a forest the best that I can but I don't know which methodology to follow.

The best way I found is to have a treeline background with 3d trees in front to simulate depth. Im not entirely satisfied with this and will probably try to do something more like Ghoul's Forest. I don't want to scatter 3D objects all the way because shit gets messy and it's hard to ace it - it either looks too artificial with a grid or plain weird gridless. Any tips?

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