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/vr/ - Retro Games

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>> No.6699070 [View]
File: 19 KB, 267x178, warioware_stomp.jpg [View same] [iqdb] [saucenao] [google]
6699070

(cont.)

>>6696778
>batari basic
Looked into this once but feels like it would trigger people on /vr/ because of the training-wheels vibes. Even for non-experts, my guess anons would just prefer a step-by-step template with real 6502 assembly, which only automates the crazy shit like wiping all RAM, stack, and registers in under 10 bytes.
(...though I could be wrong. non-programmer anons especially, tell me what you think)

>>6698073
Obviously profit margin isn't the point here, and in fact, neither is getting it to run on real hardware (let alone from real cartridges). Still, that's a possibility. I know AtariAge also offers a similar service.

Okay, pics related are of WarioWare as you may know, which is a game composed entirely of separate minigames. Going off wikipedia, each minigame was created by individual programmers working separately. They coordinated using sticky-notes on a central whiteboard to share ideas. I think something like this would be the ideal: quarterly releases with new and updated minigames, with the overworld being programmed by the curator anon. Contributing anons would only need to learn the bare minimum of the assembly for the target system which is needed to get a minigame working. Since there would be lots of shared code, a single template or a group of templates could be created that handle most of the boilerplate--the programmer just needs to fill in the blanks and adapt it. How does something like that sound?

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