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>> No.2533513 [View]
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2533513

>>2533426
I'm going to have to disagree with the majority of this post, but I agree with part of it. Personally, adding detail for atmosphere is crucial to conveying a specific kind of mood. For me, little extra details make things stand out more and help the map tell a little background without using any words; or a bunch of scripts for that matter.

I've had people compliment my other holes (not these though, these were an experiment with FLOOR0_1 detailing), but I agree that putting in details just to have details isn't a good idea; however, details also help towards the overall feel of the map, just as long as it's not pointless additions. For example, those extra ridges for walls could be an awning or a edge of a roof for an outdoor sector; that'd be a great way to use it, but just doing it to have another nook and cranny is dumb.

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