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>> No.9447402 [View]
File: 11 KB, 1402x818, Doom Map.png [View same] [iqdb] [saucenao] [google]
9447402

So, I've been sitting on this idea for a while. I wanted to use the secret map exits and MAPINFO fuckery to create a mini-WAD that had multiple routes through it. Though the entire project will only have 7 maps, the idea is that a chunk of the maps have Sonic-esque level design, where your exit is determined by height and your skill level. So if you mess up some platforming or get knocked off a ledge, you can continue the level and follow a unique path.
I made the first level a while ago but got burnt out on mapping since I was working on several projects at once. Finally, I went back and finished it just recently, and now I would like some feedback. I'm still an amateur so any help or advice is welcomed. Recommended difficulty is UV, it's in UDMF format and is intended for GZDoom. I'm not too well-versed in all that techno mumbo jumbo so if anybody runs into any problems, tell me

https://files.catbox.moe/8uwntl.wad

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