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/vr/ - Retro Games

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>> No.10105615 [DELETED]  [View]
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
10105615

>>10103571
>lanes instead of proper 3D movement
>unskippable cutscenes out the arse
>jarpig elements in a beat 'em up
>disgusting tranime aesthetic
>cringey jazz soundtrack
>tonnes of slowdowns
>repetitive stages
>too easy

Gaydian Queeros is trash (as expected from Trashure, the Kings of Kusoge).

>> No.10071296 [DELETED]  [View]
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
10071296

~ Top 10 Trashiest Treasure Titles ~

#10: Alien Soldier (Treasure's boss-rushiest gimmick game, the little level design it does have is pretty much a complete joke; controls are fucking garbage)
#9: Sin & Punishment (gimmickily turns into a sidescroller on the final level; gimmicky bosses like the Tetris one or Missile Command one; tries to incorporate jumping in a rail shooter but the platforming designs blow dick)
#8: Astro Boy - Omega Factor (basic bitch bmup gameplay which has to be expanded via a lame collectathon gimmick; boring filler shmup gimmick segments almost break up the inane bmup monotony)
#7: Silhouette Mirage (polarity system makes the game feel too contrived leading to some of the most annoyingly gimmicky boss / level designs in Trashure history)
#6: Radiant Silvergun (scoring system makes it feel too much like a puzzler, punishing you for killing an enemy that isn't the right colour; cringey jarpig elements; like Alien Soldier, too many bosses and too little worthwhile level designs)
#5: Ikaruga (combine RSG's gimmicky scoring with SilMir's gimmicky polarity shield, double your gimmicks double your fun!... if only you COULD have fun playing a Trashure game...)
#4: Dynamite Headdy (over half the Scenes in the game flat-out suck, lacking proper level designs that focus not on platforming but instead on fighting bosses or shitty gimmicks like turning into a shmup or showing off a 3D floor; also the shittiest bonus rounds conceived for a scotformer)
#3: Gunstar Heroes (Dice Palace consists of braindead puzzles and worthless mini-bosses; second to last level turns into yet another terrible shmup gimmick section; final level isn't a real level, but just another lousy boss rush)
#2: Gunstar Super Heroes (takes Gunstar but makes everything about it shittier, most notably the inclusion of horrible "homages" to several SEGA classics)
#1: Mischief Makers (Olympics is a marathon of retarded mini-games, plus many more shitty gimmicks in this overrated kusoge)

>> No.9992162 [View]
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
9992162

~ Top 10 Trashiest Treasure Titles ~

#10: Alien Soldier (Treasure's boss-rushiest gimmick game, the little level design it does have is pretty much a complete joke; controls are fucking garbage)
#9: Sin & Punishment (gimmickily turns into a sidescroller on the final level; gimmicky bosses like the Tetris one or Missile Command one; tries to incorporate jumping in a rail shooter but the platforming designs blow dick)
#8: Astro Boy - Omega Factor (basic bitch bmup gameplay which has to be expanded via a lame collectathon gimmick; boring filler shmup gimmick segments almost break up the inane bmup monotony)
#7: Silhouette Mirage (polarity system makes the game feel too contrived leading to some of the most annoyingly gimmicky boss / level designs in Trashure history)
#6: Radiant Silvergun (scoring system makes it feel too much like a puzzler, punishing you for killing an enemy that isn't the right colour; cringey jarpig elements; like Alien Soldier, too many bosses and too little worthwhile level designs)
#5: Ikaruga (combine RSG's gimmicky scoring with SilMir's gimmicky polarity shield, double your gimmicks double your fun!... if only you COULD have fun playing a Trashure game...)
#4: Dynamite Headdy (over half the Scenes in the game flat-out suck, lacking proper level designs that focus not on platforming but instead on fighting bosses or shitty gimmicks like turning into a shmup or showing off a 3D floor; also the shittiest bonus rounds conceived for a scotformer)
#3: Gunstar Heroes (Dice Palace consists of braindead puzzles and worthless mini-bosses; second to last level turns into yet another terrible shmup gimmick section; final level isn't a real level, but just another lousy boss rush)
#2: Gunstar Super Heroes (takes Gunstar but makes everything about it shittier, most notably the inclusion of horrible "homages" to several SEGA classics)
#1: Mischief Makers (Olympics is a marathon of retarded mini-games, plus many more shitty gimmicks in this overrated kusoge)

>> No.9832278 [DELETED]  [View]
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
9832278

~ Top 10 Trashiest Treasure Titles ~

#10: Alien Soldier (Treasure's boss-rushiest gimmick game, the little level design it does have is pretty much a complete joke; controls are fucking garbage)
#9: Sin & Punishment (gimmickily turns into a sidescroller on the final level; gimmicky bosses like the Tetris one or Missile Command one; tries to incorporate jumping in a rail shooter but the platforming designs blow dick)
#8: Astro Boy - Omega Factor (basic bitch bmup gameplay which has to be expanded via a lame collectathon gimmick; boring filler shmup gimmick segments almost break up the inane bmup monotony)
#7: Silhouette Mirage (polarity system makes the game feel too contrived leading to some of the most annoyingly gimmicky boss / level designs in Trashure history)
#6: Radiant Silvergun (scoring system makes it feel too much like a puzzler, punishing you for killing an enemy that isn't the right colour; cringey jarpig elements; like Alien Soldier, too many bosses and too little worthwhile level designs)
#5: Ikaruga (combine RSG's gimmicky scoring with SilMir's gimmicky polarity shield, double your gimmicks double your fun!... if only you COULD have fun playing a Trashure game...)
#4: Dynamite Headdy (over half the Scenes in the game flat-out suck, lacking proper level designs that focus not on platforming but instead on fighting bosses or shitty gimmicks like turning into a shmup or showing off a 3D floor; also the shittiest bonus rounds conceived for a scotformer)
#3: Gunstar Heroes (Dice Palace consists of braindead puzzles and worthless mini-bosses; second to last level turns into yet another terrible shmup gimmick section; final level isn't a real level, but just another lousy boss rush)
#2: Gunstar Super Heroes (takes Gunstar but makes everything about it shittier, most notably the inclusion of horrible "homages" to several SEGA classics)
#1: Mischief Makers (Olympics is a marathon of retarded mini-games, plus many more shitty gimmicks in this overrated kusoge)

>> No.9821320 [DELETED]  [View]
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
9821320

>>9813673
Ah yes, Trashure... the world's first tranny tumblr indie dev studio from Glorious Nippon. Their tranny character designer is responsible for many shit designs like the ones you see in Wario World and all the other forgotten underground schlock they've released over the years. Pic related is just one of many examples of his "masterful" designs. Is it appealing? Is it memorable? Then you're doing it wrong, according to the trannies at Trashure. It has to be ugly as fuck abstract garbage thrown together haphazardly so you can pretend it's deep and artsy. The end result in actuality, for any normal and sane being that hasn't cut their genitalia off, is one of pure revulsion and confusion -- a completely valid reaction to Trashure's videogames.

>> No.9797952 [DELETED]  [View]
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
9797952

~ Top 10 Trashiest Treasure Titles ~

#10: Alien Soldier (Treasure's boss-rushiest gimmick game, the little level design it does have is pretty much a complete joke; controls are fucking garbage)
#9: Sin & Punishment (gimmickily turns into a sidescroller on the final level; gimmicky bosses like the Tetris one or Missile Command one; tries to incorporate jumping in a rail shooter but the platforming designs blow dick)
#8: Astro Boy - Omega Factor (basic bitch bmup gameplay which has to be expanded via a lame collectathon gimmick; boring filler shmup gimmick segments almost break up the inane bmup monotony)
#7: Silhouette Mirage (polarity system makes the game feel too contrived leading to some of the most annoyingly gimmicky boss / level designs in Trashure history)
#6: Radiant Silvergun (scoring system makes it feel too much like a puzzler, punishing you for killing an enemy that isn't the right colour; cringey jarpig elements; like Alien Soldier, too many bosses and too little worthwhile level designs)
#5: Ikaruga (combine RSG's gimmicky scoring with SilMir's gimmicky polarity shield, double your gimmicks double your fun!... if only you COULD have fun playing a Trashure game...)
#4: Dynamite Headdy (over half the Scenes in the game flat-out suck, lacking proper level designs that focus not on platforming but instead on fighting bosses or shitty gimmicks like turning into a shmup or showing off a 3D floor; also the shittiest bonus rounds conceived for a scotformer)
#3: Gunstar Heroes (Dice Palace consists of braindead puzzles and worthless mini-bosses; second to last level turns into yet another terrible shmup gimmick section; final level isn't a real level, but just another lousy boss rush)
#2: Gunstar Super Heroes (takes Gunstar but makes everything about it shittier, most notably the inclusion of horrible "homages" to several SEGA classics)
#1: Mischief Makers (Olympics is a marathon of retarded mini-games, plus many more shitty gimmicks in this overrated kusoge)

>> No.9791163 [DELETED]  [View]
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
9791163

~ Top 10 Trashiest Treasure Titles ~

#10: Alien Soldier (Treasure's boss-rushiest gimmick game, the little level design it does have is pretty much a complete joke; controls are fucking garbage)
#9: Sin & Punishment (gimmickily turns into a sidescroller on the final level; gimmicky bosses like the Tetris one or Missile Command one; tries to incorporate jumping in a rail shooter but the platforming designs blow dick)
#8: Astro Boy - Omega Factor (basic bitch bmup gameplay which has to be expanded via a lame collectathon gimmick; boring filler shmup gimmick segments almost break up the inane bmup monotony)
#7: Silhouette Mirage (polarity system makes the game feel too contrived leading to some of the most annoyingly gimmicky boss / level designs in Trashure history)
#6: Radiant Silvergun (scoring system makes it feel too much like a puzzler, punishing you for killing an enemy that isn't the right colour; cringey jarpig elements; like Alien Soldier, too many bosses and too little worthwhile level designs)
#5: Ikaruga (combine RSG's gimmicky scoring with SilMir's gimmicky polarity shield, double your gimmicks double your fun!... if only you COULD have fun playing a Trashure game...)
#4: Dynamite Headdy (over half the Scenes in the game flat-out suck, lacking proper level designs that focus not on platforming but instead on fighting bosses or shitty gimmicks like turning into a shmup or showing off a 3D floor; also the shittiest bonus rounds conceived for a scotformer)
#3: Gunstar Heroes (Dice Palace consists of braindead puzzles and worthless mini-bosses; second to last level turns into yet another terrible shmup gimmick section; final level isn't a real level, but just another lousy boss rush)
#2: Gunstar Super Heroes (takes Gunstar but makes everything about it shittier, most notably the inclusion of horrible "homages" to several SEGA classics)
#1: Mischief Makers (Olympics is a marathon of retarded mini-games, plus many more shitty gimmicks in this overrated kusoge)

>> No.9789309 [DELETED]  [View]
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
9789309

For me? It's fuck Treasure and their ugly-ass, gimmicky-ass piece of shit garbage games.

>> No.9707262 [DELETED]  [View]
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
9707262

Yeah, I'm thinking FUCK Treasure.

Especially Mischief Makers... what a piece of fuckin' shit that game was... I wipe my AYYYUSSSSS with Misshit Makers, and the rest of Trashure's shitty games too for that matter... whatta shitload of FUCK.

>> No.9704150 [DELETED]  [View]
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
9704150

Yeah, I'm thinking FUCK Treasure.

Especially Mischief Makers... what a piece of fuckin' shit that game was... I wipe my ayyyusssss with Misshit Makers.

>> No.9702673 [DELETED]  [View]
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
9702673

Yeah, I'm thinking FUCK Treasure.

Especially Mischief Makers, what a piece of FUCKIN' shit that game was.

>> No.9676128 [View]
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
9676128

There are faggots unironically pretending Misshit Makers has good art? Top kek.

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