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>> No.400897 [View]
File: 76 KB, 526x519, 526px-Classic_sonic_walk.svg.png [View same] [iqdb] [saucenao] [google]
400897

>>400881
>>difficulty is subjective
Sonic is a game based around replay value. Also, the power rings are important to consider when evaluating the difficulty of the game.

To most people, power rings are designed to lower the difficulty, as a safety net. Beating the game while "abusing" the power rings is easy, no debate here.

Beating the game well; that is, collecting and maintaining a lot of power rings, might be one measure of difficulty outside of the obvious or traditional means of measurement of difficulty. It depends on how you define success, basically, I guess. If your idea of success is collecting a lot of rings, and overcoming the obstacles of the game's level design, that's fine. If you only care about beating the levels as fast as possible, that's fine too.

If you only care about finishing the levels regardless of all other factors, if that's your thing, that's ok too. You know?

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