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/vr/ - Retro Games

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>> No.9006310 [View]
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9006310

>>9006295
>I think they should be the same dark brown rock texture you're using for the walls instead. Would add some more contrast to them and help show that the terrain has different heights.
Thanks again for the critique! That was actually how I was originally doing things, I tried differentiating the "step-ups" with a grassy texture to show what you could vs couldn't climb (ie. what was and wasn't a "hill"), but yeah it wasn't working.
>tfw anon literally catches me fakin' and tells me to just b myself

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