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>> No.4764027 [View]
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4764027

a question to all the quakemappers here, what would you suggest as the most effective workflow? I find if i block out a large area its a bitch to go back and detail & texture everything later. What ive been doing lately is making, texturing & detailing small modular areas (pic related) then opening up several trenchbroom instances & copy/pasting between them to build a level. Is there any advice you can give me on a better way of doing this?

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