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/vr/ - Retro Games

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>> No.3802604 [View]
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3802604

>>3802586
super nintendo uses 8:7 aspect ratio, relying on televisions stretching it to fit the 4:3 screen, so each pixel ends up slightly wider than tall. that's why when you use an emulator with integer scale, the pixels are square and you get the wrong AR. LCD TVs have square pixels, and only a portion of plasmas use rectangular pixels, so the framemeister still has to overcome this problem.

if you already knew this, what am I missing here?

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