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/vr/ - Retro Games

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>> No.5615102 [View]
File: 1.13 MB, 1608x1854, minimap yay.png [View same] [iqdb] [saucenao] [google]
5615102

Ok, so the map appears to be working just fine, with minimal performance impact too (like 2-5%)

There are some tweaks that I'm sure would be easy to implement:
1) A CVAR to turn it on/off
Or better yet a bind that switches between off/no background/with background mode (like OG GZDoom automap)

Maybe a switch CVAR that makes minimap to turn itself off when actual Overlay/Automap is used?

2) Minimap appears to pull colors from full automap colors, and not Overlay map colors.
Maybe make a switch on whether to pull colors from full map or an overlay.
Or better - 2 separate switches that determine from which color sets it pulls in WithBackground and WithoutBackground modes separately

3) The maximum range at which Minimap lines are rendered appears to be insufficient. It would be great if you could set it with a CVAR, or bind it to change along with ATMP_MapScale CVAR

4) Maybe allow to change the size of map arrow, or its style to the original (smaller and thinner) map arrow?

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