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>> No.4670309 [View]
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4670309

>>4670301
legacy support...
well there's your problem right there, they made hackfest of a renderer over the years and just need to scrap it for a Oldstyle + Modern one.
> two distinct modules, the Oldstyle one not even being touched really
> new features being similar to the way GZdoom functions only processed under GZdoom and would not work under Zdoom, but it didnt crash Zdoom for them to be found in a mod.

Its not hard to have it capable of doing everything it currently does under software mode. In fact remove OpenGL from Software altogether, dont even call upon it or include it, OpenGL was never really designed for software rendering since it was always about plugging into low level hardware operations.

There are all sorts of other APIs that can be used for software graphics that can include Everything that is being used right now and can do more too (sprite rotations, additive and translucent, native functions to doom code, and also running natively in Truecolor while respecting palettes and performing post-processing on graphics... such as Hue/Saturation/Lightness shifts).

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