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>> No.4608094 [View]
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4608094

>>4608010
>>4607998
"Difficulty" is one thing
Making things unwinnable in circumstances where they previously were totally doable is another. Imagine you have to run a ccertain distance, but you take 10 damage per second. You will be able to run for 10 seconds at 100 health, which is what expected of you. Now imagine you take ~30 damge per second - with same ammount of health you will be able to run for 4 seconds and die halfway, not reaching the target.

>>4608035
Fixed in latest version of BD itself, but it seems that he has not updated Ketchup tho, so it's still there. I remember people encountering it recently in one of the previous threads. Regardless, latest moddb version does not work with the latest GZDoom SVN. All other mods work fine. What's the isue? Since same script warnings appeared on the earlier versions as well, but are ignored, I'd guess he used some improper definitions that were overlooked/ignored before, but now the requirement is stricter so it gets thrown away. SOMEHOW other peole rarely have such issues with their code, while with his coding style you never know what breaks next.

Beter coders fixed their mods until they showed no errors, while Mark ignored errors since it worked anyway. Now their stuff still works while his does not.

>>4608061
>>4608085
You'd be amazed how much shit factors into what works and what does not. Just yesturday ws in a discussion where a several people with GTX 1080 have stuttering in one game while a person with GTX 660 had no problems.
Following your logic: try playing Blood on your PC with no workarounds or emulators. Can't? Your rig is a worthless toaster :^)

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