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/vr/ - Retro Games

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>> No.5541086 [View]
File: 2.65 MB, 640x360, Perfect Dark.webm [View same] [iqdb] [saucenao] [google]
5541086

>> No.5024804 [View]
File: 2.65 MB, 640x360, 10fps_is_enough_for_fun.webm [View same] [iqdb] [saucenao] [google]
5024804

>>5021051
modern games got so many problems, that they try to keep modern gamers cool by telling them "we got smooth 60fps/30fps! Our game is well made!"
It's a marketing gimmick. Ocarina of time had 17fps btw. And fps has nothing to do with fun

>> No.4882536 [View]
File: 2.65 MB, 640x360, Perfect Dark.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.4567234 [View]
File: 2.65 MB, 640x360, Perfect Dark.webm [View same] [iqdb] [saucenao] [google]
4567234

>> No.4567081 [View]
File: 2.65 MB, 640x360, perfect-dark-multi.webm [View same] [iqdb] [saucenao] [google]
4567081

>>4567068
>moving the goalposts
Still doesn't run at single digits. This is what single digits looks like (albeit for PD), and it was created by literally trying to push the game to its absolute limits (high res mode + 4 player + 8 bots).

>> No.4543971 [View]
File: 2.65 MB, 640x360, perfect-dark-multi.webm [View same] [iqdb] [saucenao] [google]
4543971

>>4543949
>No it drops to single digits in multiplayer with multiple weapons
So are you trying to say that Perfect Dark under NORMAL conditions runs at single digit framerates? Wow okay, so I suppose when you turn everything up to MAX the game should run literally at 1 FPS right?

Except that when you put on the MAX settings, that is 12 player mode (4 player splitscreen + 8 bots) and high resolution mode the game runs around ~8 FPS. Which means realistically he's right, the game under normal conditions will run at 20-25 FPS.

>> No.3430438 [View]
File: 2.65 MB, 640x360, perfect-dark-multi.webm [View same] [iqdb] [saucenao] [google]
3430438

>n64 fans will defend this

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