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/vr/ - Retro Games

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>> No.7238095 [View]
File: 47 KB, 480x272, Cloud_Terra_Rose_Dissidia.jpg [View same] [iqdb] [saucenao] [google]
7238095

>>7237226
>The purpose of the hack is to bring FF6's superficial elements as close as possible to the standard set by FFOrigins and FF6's immediate successors, while preserving the difficulty of the game's 1994 North American version as designed.
Final Fantasy Origins, yes, underrated script, but..by "immediate successors" I hope he did not mean the "this guy are sick" guys.
>Like several hacks of its kind currently available, FF6:ROSE includes bugfixes, decensored graphics, quality-of-life enhancements, and a revised script based on multiple translation sources, both official (Woolsey, Slattery) and unofficial (KWhazit, Clyde Mandelin, Lina Darkstar, et al.).
Can we stop pretending these hacks are inspired by KWhazit and Lina Darkstar? If they were, they'd have been made years ago, not boomed after Clyde Mandelin's analysis. At least be honest, they're an afterthought if anything to make your project stand out.
Not much to say about the bullet points there. I never felt like soft reset and a game over prompt were needed, and NPCs avoiding you might make trying to talk to them annoying. I like the button swap option though, so there's that. Let's move on to the readme.

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