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>> No.2593627 [View]
File: 139 KB, 800x600, Screenshot_Doom_20140713_143548.png [View same] [iqdb] [saucenao] [google]
2593627

>>2593591
I really wish someone had made a megawad featuring Doom style gameplay.

Less cryptic shit, no esoteric switch or key hunting across hubs, and more lively combat.
I guess more fun enemies and weapons too.

>>2593597
The shotgunners can do you lots of hurt if you're caught off guard and they have the time to let off both barrels, and the riflemen can be either put lots of lead in you up close, or be a terrible nuisance from afar.

I bumped down their damage ever so slightly in Slade, but really, you're just gonna have to get used to the fuckers. For shotgunners you need the reflex of wheeling around immediately to drop them, it's entirely possible for you to be faster than them (at least if you play with mouse, which you SHOULD).
For the riflemen, sort of the same, but they can hurt you from a greater distance, you'll just have to get in the habit of getting into cover, whether that means getting behind a pillar or crouching down below a ledge or in front of a crate or piece of furniture to break their line of sight and to stop their bullets from hitting you.

>> No.1830084 [View]
File: 139 KB, 800x600, Screenshot_Doom_20140713_143548.png [View same] [iqdb] [saucenao] [google]
1830084

>>1829883
OpenGL and freelook, no auto-aim, instead I use a dot, colored red, to place my shot (auto-aim feels unnatural, and like cheating).

I do utilize jumping and crouching at times, to maybe avoid getting cornered by hungry pinkies in the last minute (as in, crawling into a crevice, or jumping up on a ledge or jumping up onto them and running on their heads to escape encirclement and gangrape), but I will not climb ledges or crawl through windows on vanilla maps, or vanilla style maps, as that's breaking sequence.

Maybe a shortcut to get away from a volley of fire faster, but never to break sequence or skip progress through a map. Combine this with Doomguys impressive speed, and he can be amazingly maneuverable.

>> No.1764805 [View]
File: 139 KB, 800x600, Screenshot_Doom_20140713_143548.png [View same] [iqdb] [saucenao] [google]
1764805

>>1764657
>Old habits die hard, need I remind you ID started by "lifting" Softdisk's computers during closed hours.
Hah, I guess that wouldn't be too farfetched. Just another loss for him to cut.

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