[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5381498 [View]
File: 59 KB, 599x486, disappoint.jpg [View same] [iqdb] [saucenao] [google]
5381498

>>5379615
>5
>strong town screens
No, seriously what the fuck? How does this opinion keep persisting?
They're terrible. Universally so. They suck both artistically and functionally.

All of them are monochrome and boring to look at, all buldings blend into each other and it's impossible to tell just how strong your town is at a glance, size of buildings doesn't really indicate their importance either, some just straight up don't make any sense, clever ecclectic archtecture of 3 was replaced with dumbass bullshit a 5 years old came up with like:
- a hilariously oversized castle
- people living on the sides of an active volcano
- people living in stalactites
- people living on some kind of hovering contraption
- people living in spires built on the very top a mountain
None of that makes any kind of architectural sense and looks plain ugly.

There's also no point in even having those town screens because not only can you not see things you've built at a glance, you can't even select a lot of things you want without stopping the animation and then turning the camera, which the devs understood so they placed all the control on UI elements separately, but at that point, why do you even HAVE a town screen?

HoMMV town screens instantly expose pleb kurwas that wouldn't know what a Heroes towns screen needs even if it sat on their faces, and are undoubtedly only attached to this concept of a huge screensaver because it was what they saw when they were 13.

Navigation
View posts[+24][+48][+96]