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>> No.2729237 [View]
File: 546 KB, 239x179, 1430286908031.gif [View same] [iqdb] [saucenao] [google]
2729237

>>2721625
>>in 2008 they were 5
>>now they're 12

>> No.1595769 [View]
File: 546 KB, 239x179, 1334529269654.gif [View same] [iqdb] [saucenao] [google]
1595769

Hey /doom/, I got a question.

I'm playing BD:SE with some Oblige thrown in, and I immediately noticed that a good amount of wall textures flicker uncontrollably. Almost like it's broken textures or something.

Is it because of my GZDoom build? Or am I missing something here? Because this shit really agitates me when I'm trying to play. Kills the mood.

Pic related somewhat, it's what the textures basically do.

>> No.1494784 [View]
File: 546 KB, 239x179, 1334529269654.gif [View same] [iqdb] [saucenao] [google]
1494784

>Start up a DoomRL/OBLIGE run because all the cool kids are doing it
>Rooms are generated and such
>letsdothis.jpg
>1st room spawned into has a supply crate, a zombieman mook, and some ammo
>Open supply crate
>Minigun and BFG get
>mfw

This looks promising!

>> No.785692 [View]
File: 546 KB, 239x179, 1366239233087.gif [View same] [iqdb] [saucenao] [google]
785692

>>785665
>mfw first playing that part as a kid

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