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>> No.5612462 [View]
File: 66 KB, 1440x1080, DOOM0017.png [View same] [iqdb] [saucenao] [google]
5612462

>>5612432
Another example. It's absolutely black in this room, but you can still make out the level geometry and even see the armor on the right even though it's not in its fullbright frame. I think this was designed much more around vanilla, 1993 Doom than you'd expect from Romero's regular endorsement of more modern hardware-accelerated ports. I'm also playing with autorun off (like it would be in vanilla, where autorun didn't even exist) and it's made the narrow walkways and E5M4 crusher maze so much easier. This isn't a modern community wad and you shouldn't play it like one. We're back in almost-horror Doom instead of balls to the wall action Doom.

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