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/vr/ - Retro Games

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>> No.8840353 [View]
File: 324 KB, 256x224, 2cIJ.gif [View same] [iqdb] [saucenao] [google]
8840353

>>8840316
>Bro, Ninja Gaiden is absolutely insane, you can't say it's normal
It might seem like a brutally hard game at first, but believe me it becomes second nature after you've spent a good couple days playing through the game. It's all a matter of trial and error. Died? Do it again. Rinse and repeat until you can breeze through the levels like you're doing literally nothing. Even beating the most batshit crazy stages like 6-2 and 6-3 without dying becomes easy shit once you've got enough practice.

That being said, beating NG1 was for me truly a one in a million experience. As infamous as is the fact that you're knocked back all the way back to 6-1 when you die at the final boss, it actually kind of made for a unique experience. I haven't played a single game in my entire life where i actually felt scared to walk into the final boss like that, shit makes you feel like you actually have something to lose. I know this is a gimmick that will never be repeated and i sure as hell don't want it to, but damn if playing through that was not something.

>> No.8221780 [View]
File: 324 KB, 256x224, ngcliff.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

I love the NES Ninja Gaiden games, what are the best Ninja Gaiden hacks?

>> No.8080445 [View]
File: 324 KB, 256x224, ngcliff.gif [View same] [iqdb] [saucenao] [google]
8080445

>>8080442
technically seeking truth went unused because a better version popped up on SMWC
https://www.youtube.com/watch?v=TOpbdBkvASc

Thanks again for all the shit you guys made for me for this level and even in other levels of mine, you're awesome.

>> No.3823328 [View]
File: 324 KB, 256x224, ng.gif [View same] [iqdb] [saucenao] [google]
3823328

>>3822817
Games requiring you to earn attempts at the harder parts provide a sense of tension because it means something is riding on your success. That tension is enjoyable to some people, but it's fallen out of popularity these days, outside of rythm games where you usually still can't practice arbitrary sections of songs.

Mastering--not just beating--the earlier portions of the game also, in many games, resulted in you having more resources (lives at the very least) with which to challenge the later portions of the game, so it's somewhat more complex than purely an entrance fee to the later portions. (This post >>3823098 asserts this as potentially a negative thing, but for people who enjoy mastery and memorizing it's a positive one. Probably the same people who enjoy rhythm games.)

As you said, ability to beat the game is a separate concept. If someone can sit down at a NES and beat a game under the normal rules, then they've beaten the game, regardless of how they practiced to get to that point. Whether using save states to bypass repeatedly playing earlier portions made that practice process more fun for them or not is something only they can know (though they may not know themselves).

>> No.1618235 [View]
File: 324 KB, 256x224, Ninja.gif [View same] [iqdb] [saucenao] [google]
1618235

Well just talking off the top of my head, I know that Ninja Gaiden was one of the first games to have cinematic cutscenes, and helped advance the idea of using games as a storytelling medium. So there's that.

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