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/vr/ - Retro Games

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>> No.8780662 [View]
File: 31 KB, 320x200, exploitable.png [View same] [iqdb] [saucenao] [google]
8780662

>> No.6763021 [View]
File: 31 KB, 320x200, final intermission.png [View same] [iqdb] [saucenao] [google]
6763021

Exploit it.

>> No.5177445 [View]
File: 31 KB, 320x200, exploitable.png [View same] [iqdb] [saucenao] [google]
5177445

>>5177340
It's not as easy to make maps for it with the smaller bestiary, true, but if you're creative you can still make do with what's available.
For instance, Double Impact, in one episode it uses all of the available monsters in Doom 1 and does a great job with it, because the locales and enemy encounters are just really well set up.
Doing something like TWID though, you would keep the enemy progression and only use monsters as they would start appearing in each episode, and thus you're even more limited.

https://www.doomworld.com/idgames/levels/doom/Ports/megawads/ddamn0.9
This is one I'd like to recommend, the first episode feels very much like Babby's First Episode, but it rapidly improves throughout Ep2 and Ep3, you can feel the author learning and improving as the levels progress.

>> No.4008752 [View]
File: 31 KB, 320x200, exploitable.png [View same] [iqdb] [saucenao] [google]
4008752

What is he looking at /vr/?

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